All of the examples can be found in Jupyter notebook form here.

Convex Optimization in Julia

Madeleine Udell | ISMP 2015

Convex.jl team

  • Convex.jl: Madeleine Udell, Karanveer Mohan, David Zeng, Jenny Hong

Collaborators/Inspiration:

  • CVX: Michael Grant, Stephen Boyd
  • CVXPY: Steven Diamond, Eric Chu, Stephen Boyd
  • JuliaOpt: Miles Lubin, Iain Dunning, Joey Huchette
# initial package installation
# Make the Convex.jl module available
using Convex, SparseArrays, LinearAlgebra
using SCS # first order splitting conic solver [O'Donoghue et al., 2014]

# Generate random problem data
m = 50;
n = 100;
A = randn(m, n)
x♮ = sprand(n, 1, 0.5) # true (sparse nonnegative) parameter vector
noise = 0.1 * randn(m)    # gaussian noise
b = A * x♮ + noise      # noisy linear observations

# Create a (column vector) variable of size n.
x = Variable(n)

# nonnegative elastic net with regularization
λ = 1
μ = 1
problem = minimize(
    square(norm(A * x - b)) + λ * square(norm(x)) + μ * norm(x, 1),
    x >= 0,
)

# Solve the problem by calling solve!
solve!(problem, SCS.Optimizer; silent_solver = true)

println("problem status is ", problem.status) # :Optimal, :Infeasible, :Unbounded etc.
println("optimal value is ", problem.optval)
problem status is OPTIMAL
optimal value is 32.50981330008917
using Interact, Plots
# Interact.WebIO.install_jupyter_nbextension() # might be helpful if you see `WebIO` warnings in Jupyter
@manipulate throttle = 0.1 for λ in 0:0.1:5, μ in 0:0.1:5
    global A
    problem = minimize(
        square(norm(A * x - b)) + λ * square(norm(x)) + μ * norm(x, 1),
        x >= 0,
    )
    solve!(problem, SCS.Optimizer; silent_solver = true)
    histogram(evaluate(x), xlims = (0, 3.5), label = "x")
end

Quick convex prototyping

Variables

# Scalar variable
x = Variable()
Variable
size: (1, 1)
sign: real
vexity: affine
id: 147…252
# (Column) vector variable
y = Variable(4)
Variable
size: (4, 1)
sign: real
vexity: affine
id: 145…290
# Matrix variable
Z = Variable(4, 4)
Variable
size: (4, 4)
sign: real
vexity: affine
id: 561…147

Expressions

Convex.jl allows you to use a wide variety of functions on variables and on expressions to form new expressions.

x + 2x
+ (affine; real)
├─ real variable (id: 147…252)
└─ * (affine; real)
   ├─ 2
   └─ real variable (id: 147…252)
e = y[1] + logdet(Z) + sqrt(x) + minimum(y)
+ (concave; real)
├─ index (affine; real)
│  └─ 4-element real variable (id: 145…290)
├─ logdet (concave; real)
│  └─ 4×4 real variable (id: 561…147)
├─ geomean (concave; positive)
│  ├─ real variable (id: 147…252)
│  └─ [1.0]
└─ minimum (concave; real)
   └─ 4-element real variable (id: 145…290)

Examine the expression tree

e.children[2]
logdet (concave; real)
└─ 4×4 real variable (id: 561…147)

Constraints

A constraint is convex if convex combinations of feasible points are also feasible. Equivalently, feasible sets are convex sets.

In other words, convex constraints are of the form

  • convexExpr <= 0
  • concaveExpr >= 0
  • affineExpr == 0
x <= 0
<= constraint (affine)
├─ real variable (id: 147…252)
└─ 0
square(x) <= sum(y)
<= constraint (convex)
├─ qol_elem (convex; positive)
│  ├─ real variable (id: 147…252)
│  └─ [1.0]
└─ sum (affine; real)
   └─ 4-element real variable (id: 145…290)
M = Z
for i in 1:length(y)
    global M += rand(size(Z)...) * y[i]
end
M ⪰ 0
sdp constraint (affine)
└─ + (affine; real)
   ├─ 4×4 real variable (id: 561…147)
   ├─ * (affine; real)
   │  ├─ 4×4 Matrix{Float64}
   │  └─ index (affine; real)
   │     └─ …
   ├─ * (affine; real)
   │  ├─ 4×4 Matrix{Float64}
   │  └─ index (affine; real)
   │     └─ …
   ├─ * (affine; real)
   │  ├─ 4×4 Matrix{Float64}
   │  └─ index (affine; real)
   │     └─ …
   └─ * (affine; real)
      ├─ 4×4 Matrix{Float64}
      └─ index (affine; real)
         └─ …

Problems

x = Variable()
y = Variable(4)
objective = 2 * x + 1 - sqrt(sum(y))
constraint = x >= maximum(y)
p = minimize(objective, constraint)
minimize
└─ + (convex; real)
   ├─ * (affine; real)
   │  ├─ 2
   │  └─ real variable (id: 173…075)
   ├─ 1
   └─ - (convex; negative)
      └─ geomean (concave; positive)
         ├─ …
         └─ …
subject to
└─ >= constraint (convex)
   ├─ real variable (id: 173…075)
   └─ maximum (convex; real)
      └─ 4-element real variable (id: 126…132)

status: `solve!` not called yet
# solve the problem
solve!(p, SCS.Optimizer; silent_solver = true)
p.status
OPTIMAL::TerminationStatusCode = 1
evaluate(x)
0.24993992301833423
# can evaluate expressions directly
evaluate(objective)
0.49994748380953213

Pass to solver

call a MathProgBase solver suited for your problem class

to solve problem using a different solver, just import the solver package and pass the solver to the solve! method: eg

using Mosek
solve!(p, Mosek.Optimizer)

Warmstart

# Generate random problem data
m = 50;
n = 100;
A = randn(m, n)
x♮ = sprand(n, 1, 0.5) # true (sparse nonnegative) parameter vector
noise = 0.1 * randn(m)    # gaussian noise
b = A * x♮ + noise      # noisy linear observations

# Create a (column vector) variable of size n.
x = Variable(n)

# nonnegative elastic net with regularization
λ = 1
μ = 1
problem = minimize(
    square(norm(A * x - b)) + λ * square(norm(x)) + μ * norm(x, 1),
    x >= 0,
)
@time solve!(problem, SCS.Optimizer; silent_solver = true)
λ = 1.5
@time solve!(problem, SCS.Optimizer; silent_solver = true, warmstart = true)
  0.013486 seconds (9.16 k allocations: 1.689 MiB)
  0.430574 seconds (889.24 k allocations: 51.481 MiB, 96.80% compilation time)

DCP examples

# affine
x = Variable(4)
y = Variable(2)
sum(x) + y[2]
+ (affine; real)
├─ sum (affine; real)
│  └─ 4-element real variable (id: 178…985)
└─ index (affine; real)
   └─ 2-element real variable (id: 362…418)
2 * maximum(x) + 4 * sum(y) - sqrt(y[1] + x[1]) - 7 * minimum(x[2:4])
+ (convex; real)
├─ * (convex; real)
│  ├─ 2
│  └─ maximum (convex; real)
│     └─ 4-element real variable (id: 178…985)
├─ * (affine; real)
│  ├─ 4
│  └─ sum (affine; real)
│     └─ 2-element real variable (id: 362…418)
├─ - (convex; negative)
│  └─ geomean (concave; positive)
│     ├─ + (affine; real)
│     │  ├─ …
│     │  └─ …
│     └─ [1.0]
└─ - (convex; real)
   └─ * (concave; real)
      ├─ 7
      └─ minimum (concave; real)
         └─ …
# not dcp compliant
log(x) + square(x)
+ (Convex.NotDcp; real)
├─ log (concave; real)
│  └─ 4-element real variable (id: 178…985)
└─ qol_elem (convex; positive)
   ├─ 4-element real variable (id: 178…985)
   └─ 4×1 Matrix{Float64}
# $f$ is convex increasing and $g$ is convex
square(pos(x))
qol_elem (convex; positive)
├─ max (convex; positive)
│  ├─ 4-element real variable (id: 178…985)
│  └─ 0
└─ 4×1 Matrix{Float64}
# $f$ is convex decreasing and $g$ is concave
invpos(sqrt(x))
qol_elem (convex; positive)
├─ 4×1 Matrix{Float64}
└─ geomean (concave; positive)
   ├─ 4-element real variable (id: 178…985)
   └─ 4×1 Matrix{Float64}
# $f$ is concave increasing and $g$ is concave
sqrt(sqrt(x))
geomean (concave; positive)
├─ geomean (concave; positive)
│  ├─ 4-element real variable (id: 178…985)
│  └─ 4×1 Matrix{Float64}
└─ 4×1 Matrix{Float64}

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